We failed at building up our wood pile and lighting a signal fire. In short, Isaac died after fighting a puma. The cure wasn't yet invented which lead to him taking 3 wounds. Once the night time phase came, we rolled 4 clouds. It was over.
Another of our game group showed up so we decided to move onto a 5 player game of Eminent Domain. Now, I love EmDo, but this time we decided to try our hands at the expansion. Not sure how much a fan I am of the expansion. Seems it added too much that helps with Colonization and not enough for Warfare. At one point, every body knew that me and one other player were going with the Warfare strategy. The other 3 players played Colonization. They were able to gain Research cards and Planets that allowed them to gain VP whenever the dissented from a Warfare role. This seems ridiculous! At one point all 3 of them had 2 cards in front of them and the other player who was doing Warfare decided to move back to Colonizing and gain a card that allowed him to gain VP for dissenting as well. This mean, every time I went with a Warfare role, 7 VP points were handed out for free. Not too mention, they get to draw a card.
I will admit, I should play this expansion more before formulating an opinion. However, this first play was so absurdly ridiculous that I can't even motivate myself to do so. I completely hated the entire experience.
After that we broke off into two groups. One group which consisted of Brad, Elissa, and myself headed downstairs to play a game of Castles of Burgundy.